RwCase - плагин на кейсы с  ReallyWorld

🔒 Слив RwCase - плагин на кейсы с ReallyWorld 2022-09-21

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Для работы данного плагина его необходимо подключить к базе данных.
Плагин очень крутой, полноценные кейсы с ReallyWorld


Код:
settings {

  cacheTime = 1m # Cache time for player data, parsable string

  database {
    username = "root"
    password = ""
    hostname = "127.0.0.1"
    database = "mydb"
    port = 3306
  }

  groups = [ # All groups must be present, top to bottom sorted by priority, else they won't be changed once awarded
    "default",
    "vip",
    "premium",
    "admin"
  ]

  cases = [ # List of cases

    { #One case

      id = "test"
      displayName = "§aCase" # Sorry, this config doesn't support ampersant colours :(

      animation { # Everything self explanatory
        rotateSound = UI_BUTTON_CLICK
        endSound = ENTITY_ITEM_PICKUP
        radius = 1.5
        frostLord = true # cool snow animation
        rotateTime = 3
        itemSpeed = 11.5
        particleSpeed = 8
        itemsOnRound = 8
      }

      rotationDirection = X # Either X or Z (depends where you want it to rotate)

      caseItems = [

        {
          name = "Vip"
          group = "vip" # you can leave it as NULL, if you don't use it for vault groups
          chance = 75.0 # percentage
          item {
            name = "§aVIP"
            type = SKULL_ITEM # Why not? :D
            data = 3
            skull = "SKULL HASH HERE"
            lore = []
          }
          commands = [
            "say {player} is a fat dick",
            "lp user {player} parent set vip"
          ]
        },

        {
          name = "Premium"
          group = "premium"
          chance = 25.0
          item {
            name = "§aPremium"
            type = STONE
            lore = []
          }
          commands = [
            "say {player} is a....",
            "lp user {player} parent set premium"
          ]
        }

      ]

      chestLocation = {
        world = "world"
        x = 0
        y = 0
        z = 0
        yaw = 0
        pitch = 0
      }

      groupCase = true # set it to false if you don't have ranks in the case!!!

      menu {
        inventory {
          title = "Case menu"
          rows = 5
        }
        matrix = [ # use 'x' for case opening item
          "ooooooooo",
          "o_______o",
          "o___x___o",
          "o_______o",
          "okkkkkkko"
        ]
        items {
          "o" {
            name = "§r"
            type = STAINED_GLASS_PANE
            data = 3
          }
          "x" {
            name = "§aCase"
            type = STONE
            lore = [
              "Keys remaining: {keys}",
              "Click to open"
            ]
          }
          "k" {
            name = "Last win"
            type = SKULL_ITEM
            data = 3
            skull = "SKULL HASH HERE"
            lore = [
              "Winner - {winner}",
              "Prize - {prize}"
            ]
          }
        }
      }

    },

    # SECOND CASE

    { #One case

      id = "test"
      displayName = "§aCase" # Sorry, this config doesn't support ampersant colours :(

      animation { # Everything self explanatory
        rotateSound = UI_BUTTON_CLICK
        endSound = ENTITY_ITEM_PICKUP
        radius = 1.5
        frostLord = true # cool snow animation
        rotateTime = 3
        itemSpeed = 11.5
        particleSpeed = 8
        itemsOnRound = 8
      }

      rotationDirection = X # Either X or Z (depends where you want it to rotate)

      caseItems = [

        {
          name = "Vip"
          group = "vip" # you can leave it as NULL, if you don't use it for vault groups
          chance = 75.0 # percentage
          item {
            name = "§aVIP"
            type = SKULL_ITEM # Why not? :D
            data = 3
            skull = "SKULL HASH HERE"
            lore = []
          }
          commands = [
            "say {player} is a fat dick",
            "lp user {player} parent set vip"
          ]
        },

        {
          name = "Premium"
          group = "premium"
          chance = 25.0
          item {
            name = "§aPremium"
            type = STONE
            lore = []
          }
          commands = [
            "say {player} is a....",
            "lp user {player} parent set premium"
          ]
        }

      ]

      chestLocation = {
        world = "world"
        x = 0
        y = 0
        z = 0
        yaw = 0
        pitch = 0
      }

      groupCase = true # set it to false if you don't have ranks in the case!!!

      menu {
        inventory {
          title = "Case menu"
          rows = 5
        }
        matrix = [ # use 'x' for case opening item
          "ooooooooo",
          "o_______o",
          "o___x___o",
          "o_______o",
          "okkkkkkko"
        ]
        items {
          "o" {
            name = "§r"
            type = STAINED_GLASS_PANE
            data = 3
          }
          "x" {
            name = "§aCase"
            type = STONE
            lore = [
              "Keys remaining: {keys}",
              "Click to open"
            ]
          }
          "k" {
            name = "Last win"
            type = SKULL_ITEM
            data = 3
            skull = "SKULL HASH HERE"
            lore = [
              "Winner - {winner}",
              "Prize - {prize}"
            ]
          }
        }
      }

    }


  ]

}
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Funtik
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